![]() Along with facial and body deformation, there will be a slight blue or red hue on the side of the screen, indicating whether you should be defending or capitalizing on an attack. New to the series, High Impact Moments can trigger on some of the more devastating hits. Standing submissions and counter-submissions for takedown attempts are also in, meaning a fight can end at any time. The system also relies on two new mini-games when going for chokes or joint submissions. A new grapple assist has also been added with attacker choosing between getting up, grounding and pounding an opponent, or going for a submission.Įver wanted to strike an opponent during a submission? How about picking up and slamming them down to escape a submission? EA Sports UFC 4 allows both of these for even more realism in fights. When defending against an opponent, players can use head movement to avoid major blows and maybe transition into a counter. The ground and pound system is also seeing its share of interesting new features. More variety in takedown animations also makes the entire exchange feel more dynamic and less pre-determined. ![]() Takedowns have also been revamped as you can either dodge a takedown attempt with some nimble footwork or push an opponent into the cage before slamming them to the ground. Clinches are more intuitive to enter and exit, and transitioning to throws is supposed to feel smoother. Though the previous game implemented this feature to some extent, EA Sports UFC 4 sees clinches and takedowns benefiting the system. Real Player Motion is EA’s fancy animation system which imbues fighters with more realistic movement in keeping with their personalities. Real Player Motion for Clinches and Takedowns It’s been more than two years since the last release so what’s changed? Let’s take a look at 15 things you should know before buying. After numerous leaks, EA Sports UFC 4 was finally announced and will arrive on August 14 th for Xbox One and PS4.
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